smooth reset of auto-slide progress, fix overlapping repaint calls
parent
2736945385
commit
d761adf002
68
js/reveal.js
68
js/reveal.js
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@ -2847,18 +2847,26 @@ var Reveal = (function(){
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*/
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*/
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function Playback( container, progressCheck ) {
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function Playback( container, progressCheck ) {
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this.size = 50;
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// Cosmetics
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this.diameter = 50;
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this.thickness = 3;
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this.thickness = 3;
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// Flags if we are currently playing
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this.playing = false;
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this.playing = false;
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// Current progress on a 0-1 range
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this.progress = 0;
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this.progress = 0;
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// Used to loop the animation smoothly
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this.progressOffset = 1;
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this.container = container;
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this.container = container;
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this.progressCheck = progressCheck;
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this.progressCheck = progressCheck;
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this.canvas = document.createElement( 'canvas' );
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this.canvas = document.createElement( 'canvas' );
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this.canvas.className = 'playback';
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this.canvas.className = 'playback';
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this.canvas.width = this.size;
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this.canvas.width = this.diameter;
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this.canvas.height = this.size;
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this.canvas.height = this.diameter;
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this.context = this.canvas.getContext( '2d' );
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this.context = this.canvas.getContext( '2d' );
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this.container.appendChild( this.canvas );
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this.container.appendChild( this.canvas );
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@ -2869,21 +2877,32 @@ var Reveal = (function(){
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Playback.prototype.setPlaying = function( value ) {
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Playback.prototype.setPlaying = function( value ) {
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var wasPlaying = this.playing;
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this.playing = value;
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this.playing = value;
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// Render instantly
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// Start repainting if we weren't already
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this.render();
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if( !wasPlaying && this.playing ) {
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// Start repainting if we're playing
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if( this.playing ) {
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this.animate();
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this.animate();
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}
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}
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else {
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this.render();
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}
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};
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};
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Playback.prototype.animate = function() {
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Playback.prototype.animate = function() {
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var progressBefore = this.progress;
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this.progress = this.progressCheck();
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this.progress = this.progressCheck();
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// When we loop, offset the progress so that it eases
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// smoothly rather than immediately resetting
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if( progressBefore > 0.8 && this.progress < 0.2 ) {
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this.progressOffset = this.progress;
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}
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this.render();
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this.render();
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if( this.playing ) {
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if( this.playing ) {
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@ -2897,19 +2916,20 @@ var Reveal = (function(){
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*/
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*/
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Playback.prototype.render = function() {
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Playback.prototype.render = function() {
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var progress = this.playing ? this.progress : 0;
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var progress = this.playing ? this.progress : 0,
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radius = ( this.diameter / 2 ) - this.thickness,
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x = this.diameter / 2,
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y = this.diameter / 2,
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iconSize = 14;
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var radius = ( this.size / 2 ) - this.thickness,
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// Ease towards 1
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x = this.size / 2,
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this.progressOffset += ( 1 - this.progressOffset ) * 0.1;
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y = this.size / 2;
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var iconSize = 14;
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var endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) );
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var startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) );
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var startAngle = - Math.PI / 2;
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var endAngle = startAngle + ( progress * ( Math.PI * 2 ) );
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this.context.save();
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this.context.save();
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this.context.clearRect( 0, 0, this.size, this.size );
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this.context.clearRect( 0, 0, this.diameter, this.diameter );
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// Solid background color
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// Solid background color
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this.context.beginPath();
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this.context.beginPath();
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@ -2924,12 +2944,14 @@ var Reveal = (function(){
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this.context.strokeStyle = '#666';
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this.context.strokeStyle = '#666';
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this.context.stroke();
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this.context.stroke();
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// Draw progress on top of track
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if( this.playing ) {
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this.context.beginPath();
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// Draw progress on top of track
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this.context.arc( x, y, radius, startAngle, endAngle, false );
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this.context.beginPath();
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this.context.lineWidth = this.thickness;
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this.context.arc( x, y, radius, startAngle, endAngle, false );
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this.context.strokeStyle = '#fff';
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this.context.lineWidth = this.thickness;
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this.context.stroke();
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this.context.strokeStyle = '#fff';
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this.context.stroke();
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}
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this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
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this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
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