Various updates
Enhanced the pointer. Cleaned up the code. Added additional optional parameters. Updated documentation. modified: README.md modified: index.html modified: plugin/leap/leap.jsedit
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README.md
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README.md
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@ -628,10 +628,10 @@ Reveal.initialize({
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## Leap Motion
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The Leap Motion plugin lets you utilize your [Leap Motion](https://www.leapmotion.com/) device to control basic navigation of your presentation. The gestures currently supported are:
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##### 1 hand + 1 finger
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##### 1 to 2 fingers
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* Pointer — Point to anything on screen. Move your finger past the device to expand the pointer.
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##### 1 hand + 2 or more fingers
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##### 1 hand + 3 or more fingers
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* Left
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* Right
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@ -647,11 +647,13 @@ Toggle the overview mode. Do it a second time to exit the overview.
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#### Config Options
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You can edit the following options:
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* naturalSwipe: Defaults to true. Swipe as though you were touching a touch screen. Set to false to invert.
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* pointerSize: Defaults to 15. The minimum height and width of the pointer.
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* pointerColor: Defaults to #00aaff. The color of the pointer.
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* pointerOpacity: Defaults to 0.75. The opacity of the pointer.
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* autoCenter: Defaults to true. Center the pointer based on where you put your finger into the leap motions detection field.
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* gestureDelay: Defaults to 500. How long to delay between gestures in milliseconds.
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* naturalSwipe: Defaults to true. Swipe as though you were touching a touch screen. Set to false to invert.
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* pointerColor: Defaults to #00aaff. The color of the pointer.
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* pointerOpacity: Defaults to 0.7. The opacity of the pointer.
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* pointerSize: Defaults to 15. The minimum height and width of the pointer.
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* pointerTolerance: Defaults to 120. Bigger = slower pointer.
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Example configuration:
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```js
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@ -370,7 +370,8 @@ function linkify( selector ) {
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{ src: 'plugin/markdown/markdown.js', condition: function() { return !!document.querySelector( '[data-markdown]' ); } },
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{ src: 'plugin/highlight/highlight.js', async: true, callback: function() { hljs.initHighlightingOnLoad(); } },
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{ src: 'plugin/zoom-js/zoom.js', async: true, condition: function() { return !!document.body.classList; } },
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{ src: 'plugin/notes/notes.js', async: true, condition: function() { return !!document.body.classList; } }
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{ src: 'plugin/notes/notes.js', async: true, condition: function() { return !!document.body.classList; } },
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{ src: 'plugin/leap/leap.js', async: true }
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// { src: 'plugin/search/search.js', async: true, condition: function() { return !!document.body.classList; } }
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// { src: 'plugin/remotes/remotes.js', async: true, condition: function() { return !!document.body.classList; } }
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]
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@ -23,19 +23,22 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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*/
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(function () {
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var controller = new Leap.Controller({ enableGestures: true }),
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var body = document.body,
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controller = new Leap.Controller({ enableGestures: true }),
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lastGesture = 0,
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leapConfig = Reveal.getConfig().leap,
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pointer = document.createElement( 'div' ),
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body = document.body,
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lastGesture = 0,
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config = {
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autoCenter : true, // Center pointer around detected position.
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gestureDelay : 500, // How long to delay between gestures.
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naturalSwipe : true, // Swipe as if it were a touch screen.
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pointerSize : 15, // Default height/width of the pointer.
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pointerColor : '#00aaff', // Default color of the pointer.
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pointerOpacity : 0.75, // Default opacity of the pointer.
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gestureDelay : 500 // How long to delay between gestures.
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pointerOpacity : 0.7, // Default opacity of the pointer.
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pointerSize : 15, // Default height/width of the pointer.
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pointerTolerance : 120 // Bigger = slower pointer.
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},
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now;
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now,
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entered;
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// Merge user defined settings with defaults
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if( leapConfig ) {
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@ -46,37 +49,59 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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pointer.id = 'leap';
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pointer.style.filter = 'alpha(opacity="' + config.pointerOpacity * 100 + '")';
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pointer.style.opacity = config.pointerOpacity;
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pointer.style.backgroundColor = config.pointerColor;
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body.appendChild( pointer );
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// Leap's loop
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controller.on( 'frame', function ( frame ) {
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// Timing code to rate limit gesture execution
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now = new Date().getTime();
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// Pointer code
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if ( frame.hands.length === 1 && frame.fingers.length === 1 ) {
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var size = -2 * frame.hands[0].palmPosition[2];
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// Pointer: 1 to 2 fingers. Strictly one finger works but may cause innaccuracies.
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// The innaccuracies were observed on a development model and may not be an issue with consumer models.
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if( frame.fingers.length > 0 && frame.fingers.length < 3 ) {
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// Invert direction and multiply by 3 for greater effect.
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var size = -3 * frame.fingers[0].tipPosition[2];
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if( size < config.pointerSize ) {
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size = config.pointerSize
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size = config.pointerSize;
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}
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pointer.style.bottom =
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frame.hands[0].palmPosition[1] * (body.offsetHeight / 100) - body.offsetHeight + 'px';
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pointer.style.left =
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frame.hands[0].palmPosition[0] * (body.offsetWidth / 100) + (body.offsetWidth / 2) + 'px';
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pointer.style.visibility = 'visible';
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pointer.style.width = size + 'px';
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pointer.style.height = size + 'px';
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pointer.style.borderRadius = size - 5 + 'px';
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pointer.style.visibility = 'visible';
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tipPosition = frame.fingers[0].tipPosition;
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if( config.autoCenter ) {
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// Check whether the finger has entered the z range of the Leap Motion. Used for the autoCenter option.
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if( !entered ) {
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entered = true;
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enteredPosition = frame.fingers[0].tipPosition;
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}
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pointer.style.top =
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(-1 * (( tipPosition[1] - enteredPosition[1] ) * body.offsetHeight / config.pointerTolerance )) +
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( body.offsetHeight / 2 ) + 'px';
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pointer.style.left =
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(( tipPosition[0] - enteredPosition[0] ) * body.offsetWidth / config.pointerTolerance ) +
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( body.offsetWidth / 2 ) + 'px';
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}
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else {
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pointer.style.top = ( 1 - (( tipPosition[1] - 50) / config.pointerTolerance )) *
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body.offsetHeight + 'px';
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pointer.style.left = ( tipPosition[0] * body.offsetWidth / config.pointerTolerance ) +
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( body.offsetWidth / 2 ) + 'px';
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}
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}
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else {
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// Hide pointer on exit
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entered = false;
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pointer.style.visibility = 'hidden';
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}
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@ -86,8 +111,8 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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// One hand gestures
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if( frame.hands.length === 1 ) {
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// Swipe gestures. 2+ fingers.
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if ( frame.fingers.length > 1 && gesture.type === 'swipe' ) {
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// Swipe gestures. 3+ fingers.
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if( frame.fingers.length > 2 && gesture.type === 'swipe' ) {
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// Define here since some gestures will throw undefined for these.
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var x = gesture.direction[0],
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y = gesture.direction[1];
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lastGesture = now;
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}
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}
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// Two hand gestures
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}
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else if ( frame.hands.length == 2 ) {
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// All upwards 2 hand gestures = toggle overview
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if ( gesture.direction[1] > 0 ) {
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// Two hand gestures
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else if( frame.hands.length === 2 ) {
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// Upward two hand swipe gesture
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if( gesture.direction[1] > 0 && gesture.type === 'swipe' ) {
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Reveal.toggleOverview();
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}
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