Put the timing code back in.
Occasionally gestures were fired twice. This helps prevent that. modified: plugin/leap/leap.jsedit
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dbcbc7aa69
commit
32865b43f8
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@ -25,12 +25,14 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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leapConfig = Reveal.getConfig().leap,
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leapDOM = document.createElement('div'),
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body = document.body,
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lastGesture = 0,
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config = {
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naturalSwipe : true,
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pointerDefault : 15,
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pointerColor : '#00aaff',
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pointerOpacity : 0.75
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};
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},
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now;
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// Merge user defined settings with defaults
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if ( leapConfig ) {
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@ -48,6 +50,12 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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body.appendChild(leapDOM);
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controller.on('frame', function (frame) {
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// Timing code to rate limit gesture execution
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now = new Date().getTime();
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if( lastGesture === 0 ) {
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lastGesture = now;
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}
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// Pointer code
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if ( frame.hands.length === 1 && frame.fingers.length === 1 ) {
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@ -73,13 +81,13 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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}
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// Gestures
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if ( frame.gestures.length > 0 ) {
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if ( (now - lastGesture) > 500 && frame.gestures.length > 0 ) {
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var gesture = frame.gestures[0];
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// One hand gestures
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if( frame.hands.length === 1 ) {
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// Swipe gestures. 2+ fingers.
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if ( frame.fingers.length > 1 && gesture.speed > 1000 && gesture.state === 'start' && gesture.type === 'swipe' ) {
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if ( frame.fingers.length > 1 && gesture.speed > 1000 && gesture.type === 'swipe' ) {
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var x = gesture.direction[0],
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y = gesture.direction[1];
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@ -90,6 +98,8 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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} else {
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config.naturalSwipe ? Reveal.right() : Reveal.left();
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}
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lastGesture = now;
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// Up/down swipe gestures
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} else {
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if ( y > 0 ) {
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@ -97,6 +107,8 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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} else {
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config.naturalSwipe ? Reveal.up() : Reveal.down();
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}
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lastGesture = now;
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}
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}
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// Two hand gestures
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@ -105,6 +117,8 @@ var b=right.criteria;if(a!==b){if(a>b||a===void 0)return 1;if(a<b||b===void 0)re
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if ( gesture.direction[1] > 0 ) {
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Reveal.toggleOverview();
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}
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lastGesture = now;
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}
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}
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});
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